In Super Smash Bros. Ultimate, Pac-Man’s Bonus Fruit neutral special allows him to cycle through various projectiles, each with unique properties. The Bell, in particular, is notable for its ability to stun opponents upon contact, setting up potential follow-up attacks. A common question among players is why Pac-Man users often throw the Bell twice during gameplay.
Understanding the Bell’s Mechanics
The Bell is one of the projectiles in Pac-Man’s Bonus Fruit arsenal. When thrown, it travels a short distance in a high arc and, upon hitting an opponent, induces a prolonged stun effect. The duration of this stun increases with the opponent’s damage percentage, making it a potent tool for setting up kill confirms at higher percentages.
Strategies Involving Multiple Bell Throws
- Re-catching the Bell After throwing the Bell, Pac-Man can catch it again, allowing for repeated use. This technique, often referred to as “Fruit Recycling,” enables players to maintain control over the Bell and utilize its stunning capabilities multiple times.
- Z-Dropping and Aerial Control By Z-dropping the Bell (releasing it without throwing while in the air), Pac-Man can create a lingering hitbox that can catch opponents off-guard. This tactic is useful for edge-guarding or controlling space, and after Z-dropping, Pac-Man can re-catch the Bell to throw it again.
- Hydrant InteractionsUtilizing the Fire Hydrant’s water push, Pac-Man can alter the Bell’s trajectory, sending it across the stage in unexpected ways. Throwing or dropping the Bell while being pushed by the water can surprise opponents and set them up for a second throw or immediate follow-up attacks.
Conclusion
The practice of throwing the Bell multiple times in succession is a deliberate strategy employed by Pac-Man players to maximize its stun potential and maintain offensive pressure. By mastering techniques such as re-catching, Z-dropping, and leveraging environmental interactions like the Fire Hydrant, players can effectively control the battlefield and create openings for decisive attacks.
Frequently Asked Questions
- Why do Pac-Man players throw the Bell twice?
Throwing the Bell multiple times allows players to capitalize on its stunning effect, setting up for follow-up attacks or kill confirms. - How can Pac-Man re-catch the Bell after throwing it?
After throwing the Bell, Pac-Man can catch it by intercepting its trajectory, either by jumping into it or using aerial attacks to grab it mid-air. - What is Z-dropping, and how does it apply to the Bell?
Z-dropping involves releasing an item without throwing it while in the air. For the Bell, this creates a lingering hitbox that can surprise opponents, and Pac-Man can re-catch it afterward. - How does the Fire Hydrant’s water affect the Bell’s movement?
The water push from the Fire Hydrant can alter the Bell’s trajectory, allowing it to travel further or in unexpected directions, enhancing its utility in combat. - Is the Bell more effective at higher opponent damage percentages?
Yes, the Bell’s stun duration increases with the opponent’s damage percentage, making it more effective for setting up kill confirms at higher damages.